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Global Esports Market Analysis, Global Insights and Forecasts 2015-2019 by Radiant Insights

  • Date Submitted: 08/02/2016 12:08 AM
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Global eSports Market Share, Overview and Outlook,
Forecasts 2015-2019 by Radiant Insights
Market outlook of the global e-sports market
Technavios market research analyst has estimated the global market for e-sports to post a profound CAGR of more
than 36% by 2019. High growth rate of this market during the forecast period can be attributed to factors such as
the increasing number of sponsors and low entry barriers for gamers.
In this market research report, analysts estimate the Americas to dominate the global market for e-sports during
the forecast period followed by the APAC and the EMEA regions. The rising popularity of e-sports leagues in the
Americas is expected to result in its market share of nearly 43% by 2019.
View Summary of This Report @ http://www.radiantinsights.com/research/global-esports-market-2015-2019
Genre-based segmentation of the e-sports market
MOBA
FPS
RTS
Others
The multiplayer online battle arena (MOBA) segment is envisaged to exhibit the fastest market growth rate during
the forecast period. This segment currently account for nearly 60% of the total market share, but is expected to
surpass 70% by 2019 owing to its high fan base and team play element.
Segmentation by revenue and analysis of the e-sports market
E-sports advertising
Prize pool
Ticket sales
Technavios market research analyst has estimated the e-sports advertising sector to be the largest market
segment during the forecast period. This segment is expected to generate a revenue of more than USD 154 million
by 2019 as it provides a platform to expand the game's touchpoints and engage users in a better way with their
favorite characters.
Competitive landscape and key vendors
This market is highly competitive owing the presence of multiple vendors who have penetrated this market due to
its low entry barrier. The leading vendors in this market use innovative marketing strategies to sell their games and
enter the e-sports scenario, which is a major...

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