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Global Games Market 2015-2019

  • Date Submitted: 10/20/2015 03:50 AM
  • Flesch-Kincaid Score: 52.6 
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20 Oct 2015- Mumbai, India: Bharatbook.com announces a report on “Global Games Market 2015-2019”. This report analysts forecast the global gaming market to grow at a CAGR of 6.59% over the period 2014-2019. 
About gaming
The popularity of PCs and electronic devices have led to the development and commercialization of gaming. Electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms. Video games are available in two major formats, physical and digital. https://www.bharatbook.com/media-market-research-reports-522139/global-games2.html

This report analysts forecast the global gaming market to grow at a CAGR of 6.59% over the period 2014-2019. 

Covered in this report
This report covers the present scenario and the growth prospects of the global gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the following types of games:
• TV console 
• Smartphones
• Casual web games
• PC games
• Handheld gaming console
• Tablets

The report excludes revenue generated from the hardware sales. It also presents the vendor landscape and a corresponding detailed analysis of the key market vendors in the global gaming market. 

This report, Global Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. 

Key regions
• Latin America
• North America

Key vendors
• Activision Blizzard
• Electronic Arts 
• Microsoft 
• Sony 
• Tencent Holdings 

Other prominent vendors
• Apple 
• Changyou 
• DeNA 
• Disney 
• Facebook 
• Google 
• GungHo Entertainment 
• King Digital Entertainment 
• Konami 
• Namco Bandai 
• NCSoft 
• NetEase 
• NetEase 
• Nintendo 
• Sega 
• Square Enix 
• Take-Two Interactive 
• Ubisoft 
• Zynga ...


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